A later scene, where the deputy chief pits Ryoma and the mysterious “Man in White” in a battle to the death, ratchets up the drama further - with some excellent dialogue and an English-language localization that adds dimension to Ishin!’s characters. The machismo is off the charts as Ryoma, Soji, and Shinpachi feel out each other’s combat prowess, bloodthirstiness, and true motivations. It’s in these moments, and in conversation with Shinsengumi deputy chief Hijikata Toshizo, where the drama of Like A Dragon: Ishin! is at its most compelling. He also comes face to face with - but does not directly fight - a man named Okita Soji, Ishin!’s Goro Majima lookalike. Ryoma faces a true challenger in his audition for the Shinsengumi, when he comes face to face with a capable swordsmen like Nagakura Shinpachi, the force’s second division captain (who just happens to be trained in the Tennen Rishin style). Like Yakuza games of the era when Ishin! was first released, street toughs will regularly challenge Ryoma to fights, but they’re relatively easy to put down. There are dozens, if not hundreds, of swords, spears, pistols, cannons, bits of armor, and other items to unlock and upgrade throughout the game. There’s also a blacksmith in town who will forge, intensify, and imbue weapons, given the right materials. You can educate yourself on all of those styles in dojos throughout Fushimi. Brawler, bare fists combined with environmental weapons.Wild Dancer, a “flashy” stance that combines firearms and katana.Gunman, which lets Ryoma attack at long range with pistols.
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